The democracy in your head
How do you make a democratic process more relatable to someone who doesn’t care? By making it about a single person, and their inner, conflicting voices who must make ten crucial life decisions. In this case, Märit, who lived in Bohuslän during the suffrage struggle just over 100 years ago.
Players are randomly assigned the role of one of Märit’s three inner voices, thus becoming part of the parliament inside Märit’s head – Parlamärit.
A bleacher in three colors separates the three groups in the room. The major life choices are shown on a central screen but each group votes from their mobile phones. With each life choice, the voices get their own way forward to argue for, but also insights into how absurd a woman’s life could be back then.
The three voices soon realize that they can only decide Märit’s life choices by majority decision and must compromise to move forward. Step by step, Märit’s life is shaped by the arguments and discussions of her inner voices. The voice that dominates most life choices emerges victorious from Märit’s head.
Project: Parlamärit
Whose voice will be heard? A game about democracy and difficult decisions 100 years after the fight for women’s suffrage.
Exhibition: Mod 2021
Client: Bohusläns museum in Uddevalla
Target audience: 13-19 years
Project start: 2021-06-01
Opening: 2022-03-08
Size: 250 m²
Mission
A spatial game for junior high/high school that tangibly conveys how democracy works and shows the importance of everyone having their voice heard.
AO delivered game concepts, drawings, technical design, installation and lighting control for the game room.
The exhibition was based on Jienny Gellerstedt’s research on local suffrage fighters in Bohuslän in 1921. Due to the pandemic, the exhibition opened in 2022.
Team
- Producer / Project manager: Jienny Gillerstedt
- Exhibition design: Pia Hansson, Frida Edvall Karlsson
- Game concept: Alexis Holmqvist, Per Gantelius
- Game developer: Per Gantelius
Components
- In the center of the exhibition, a circular room with and a lectern and bleachers.
- Above the lectern a large screen.
- Above the bleachers are spotlights controlled by the game, that light up to show winning votes etc.
- The bleachers are divided into three colors like a parliament, one color for each inner voice.